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Non-combat Skills

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Non-combat Skills

Post by Admin on Mon Sep 01, 2014 1:42 am

Combat Skills:


Howl:
Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.

Evade:
:

Accuracy:
:

Slash:
:

Blunt:
:

Pierce:
:

Block:
:

Throwing:
:


Weapon Specialty:

Basic Combat
Martial Arts/Unarmed:

One-handed Straight Sword:
- The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).

One-handed Curved Blade:
- The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).

One-handed Dagger:
- The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.).

One Handed Rapiers:

One-Handed Assault Spear:

One-Handed War Hammer:

One-Handed Axe:

Two-Handed War Hammer:

Two-Handed Axe:

Two-Handed Straight Sword:

Two-Handed Curved Sword:

Two-Handed Assault Spear:

Blade Throwing:
- The effectiveness with which a player can use throwing weapons (e.g. Throwing Picks)

Shield Proficiency:
- the effectiveness with which a player can use a shield

Non-Combat:

Non-Combative Skills are designed to help Players grow inside the world.

Fishing:
: The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.

Cooking:
: The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.

Sewing:
: The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armor. Higher level of skill allows the crafting of high-level armors.

Tools Appraisal:
:The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information.

Equipment Appraisal:
:The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.

Purchase/Sales Negotiation(Haggle):
: The effectiveness with which a player can barter when purchasing/ selling from NPCs.

Medicine Mixing:
:The effectiveness with which a player can craft potions and poison weapons.

Woodcrafting:
:Gathering Wood for use in other professions.

Blacksmithing:
: Crafting weapons, armor and some items out of metal.  Higher level of skill allows the crafting of high-level items.


Passive Skills:

Passive Skills are more or less FREE skills that are ingrained into every character upon LINK START.  These Skills can be worked to higher levels, at their peak a player can take down an entire mob of monsters as if they were gnats.

Searching:
: The ability to find players in Hiding. Higher level of skill allows you to find Players and Beasts alike if they are hiding.

Tracking:
: Raises effectiveness while hunting beasts. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.

Listening:
: The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.

Detection:
: A Player's  "sixth sense" allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.

Hiding:
: Allows for a person to disappear. Only works on targets that use visual tracking.  Greater mastery allows a player to blend in with NPC's and surroundings even better.

Acrobatics:
: Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.  Greater mastery allows a bonus in dodging.

Night Vision:
:The player can see better in darker conditions.  Greater mastery allows perfect vision in the dark.

Sprinting:
: This skill is both an activated burst of speed, or a passive increase in the player's effectiveness at dodging strikes.

Extended Weight Limit:
- Increases inventory size and weight capacity.
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Character sheet
Level: 100
Health:
18850/18850  (18850/18850)

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